Romestead Guides Index
Last updated: 2026-06-06
Every guide on RomesteadGuide.com, organized into categories for fast browsing. Bookmark this page if you want a single entry point to the whole site — everything we've published is one click away.
Categories
Getting Started
Start here if you're new to Romestead or you've just bounced off the first few hours.
- Beginner's Guide — First-hour walkthrough, the day-one Giant Owl progression gate, and the early-game traps every new player falls into.
- Build Order — Only 5 buildings are available on day one. The real pre-Owl / post-Owl building sequence with the 20-wheat Ceres gate.
- Best Seeds & Starting Locations — What makes a good world seed, reading a seed map, finding your seed with
.worldseed, and why rerolling for a better spawn costs you nothing. - Biomes Guide — All four regions (Plains, Forest, Desert, Volcanic), what each adds, the progression order, how to survive the Volcanic biome, and the Swamp & Ruined City roadmap.
- Best Starting Class (all 8 compared) — Side-by-side comparison of every starting class with starting gear, skill bonuses, and playstyle notes.
- Building Upgrades & Job Levels — The +3-per-upgrade rule that gates recipes and worker speed. Carpenter upgrade hub, Building Appeal, decoration math.
- Citizen Stats & Traits — The unlabelled 6-stat panel decoded, multi-skill workers, positive vs negative traits, and the upgrade-vs-recruit decision.
- Skill Tree & Favour Points — How to earn Favour Points, the 60+ talent Favours tree, resetting with the Canteen of Youth, and why your character's talents carry across every world.
Class Deep-Dives
Dedicated pages for each of the eight starting classes. Each covers starting kit, mechanic depth, playstyle, god synergies, co-op role, and common mistakes.
- Scholar — The safest first-character pick. Scroll of the Novice, Mercury blessings tree, ranged-DPS in co-op.
- Legionary — The forgiving melee starter. Flint Hasta, spear reach mechanics, Mars synergy.
- Gladiator — The combo-melee sword pick. Flint Gladius, Bronze Spatha progression, direct comparison to Legionary.
- Phalanx — The defensive starter with no weapon. Wooden Shield mechanics (Block Strength + 120-degree arc), the co-op tank role.
- Lobber — The throwing class. Wrist Wraps Trinket, environmental throws as real combat, the most unusual playstyle.
- Woodcutter — The lumber-economy starter. Flint Axe doubles as weapon, direct comparison to Mechanicus.
- Miner — The Tin/Bronze accelerator. Critical Miner-profession-vs-Mining-Job-Level distinction explained.
- Mechanicus — The only class that starts with a Workbench. Fastest settlement setup, combat workarounds for the no-weapon opening.
Boss Walkthroughs
Detailed guides for each major boss — mechanics, gear, rewards, and our unique-correct location data where applicable.
- Guardian of Minerva (Giant Owl) — The day-one progression gate. Confirmed 8-Scorpio no-hit strategy. Unlocks Carpenter's Workshop, Blacksmith, Logistics Tent, and Feathered armor.
- Cyclops — Located in the High Temple of the Satyrs, NOT "The Eye" dungeon (which is the wrong info every other guide site has). Drops Granite Tooth, Tectonic Armor, Traveler's Coin.
- Pyzifax (Satyr Boss) — Volcanic biome boss. Declaration-of-War-as-loot trigger, fireball phase, current drops post-0.25.1_7 patch.
- Great Phoenix of Arabia — The mobile Volcanic firebird (1200 HP). Why a bow beats scrolls (its resistances), how to summon it, and surviving the phase-2 fire storm.
- Talos Prototype — The Temple of Vulcan endgame boss (1800 HP, highest in the game). The four-weakpoint puzzle, smashing laser statues with thrown stones, and the phase-2 confinement.
- Declaration of War — The two meanings sorted out: the War Table for declaring war on trespassers vs the Pyzifax siege item, plus crafting declarations to farm Satyr raids.
Gods & Quests
The pantheon, the quest system, and the chains that gate every major building unlock.
- Gods Guide (all 7 gods) — Mars, Ceres, Diana, Mercury, Venus, Vulcan, Minerva. Full blessings trees, offering values, and which to court first.
- Quest Index — Every world quest mapped to its god, offering, and unlock. Plus a reverse-lookup table — "I want to unlock X, which quest gets me there?"
- Ceres Quest Chain — Honoring the Soil → Fruits of the Harvest → Honoring the Craft → Declaration of War. The spine of food/crafting progression.
Economy & Settlement
How storage, automation, mining, and production chains actually work — the systems that confuse most new players.
- Storage System — The two-tier system (carried items vs inventory items). Why your logs won't go in chests. Lumber Yard 3-log cap. Material Storage rules.
- Carpenter Workshop — Every recipe (Wood Planks, Wooden Carts, War Table, Torches), and the Constructing toggle that makes your carpenter actually build the placements you queue.
- Food & Feeding Citizens — Why citizens starve next to full farms (the communal storage trap), how much food each needs, the bread chain, every Bakery recipe, and the zero-food-value items to avoid.
- Raid Defense (the Fallen) — Why night raiders target your Blacksmith, why torches beat walls, Automatic Scorpio turrets, Defense Value, and a first-nights checklist.
- Throwing Mechanic — The two throwing systems: Pilum javelins (you need a Pilum Quiver off-hand + ammo), environmental throws for flint and combat, throwing fuel and ore to smelt, and dungeon puzzles.
- Automation: Wooden Carts & Logistics Tent — Day-one Wooden Carts (3 Lumber each), the Logistics Tent (now an Owl reward post-0.25.1_7) with auto-routing AND repeatable orders, and citizen behavior limits.
- Watermill — How to unlock via Honoring the Craft, Manual Mill vs Watermill, the chest-outside staging trick, L2 directional variants.
- Olive Oil & Dolium — Pottery quest, clay sources, full olive paste → oil production chain.
- Bronze, Tin & the Desert — Day-one pickaxe mining vs Quarry building, Mining Job Level gate for Tin, Blacksmith external furnace mechanic, Bronze gear crafting.
- Money: Denarius & Quadrans — The two-currency system, the fastest coin (dungeon treasure), passive olive-oil income, Trading Post routes, and the merchant sell-for-coin/buy-for-XP trick.
Multiplayer
- Co-op Guide (1–8 Players) — Hosting and joining, general role principles, storage etiquette, and the same-god decision for shared worship.
Reference & Tracking
- Items & Materials Reference — Every confirmed item with sell values, altar worship values, food effects, weapon and armor tiers, trinkets, and boss-drop materials.
- Weapons & Armor Tier List — The full gear ladder (Wooden → Flamen Volcanalis), which weapon type to use, the boss-drop armor sets, trinkets, and what to equip at each stage.
- Steam Deck & Controller — Fix the controller feel (disable Steam Input), unlock the 60 FPS cap, kill micro-stutter, and the best Steam Deck settings — plus the multiplayer caveat.
- Patch Notes Tracker — Every Beartwigs hotfix tracked in plain English. Currently at 0.25.1_7 with the Logistics Tent moved to the Owl. Updated within 24–48 hours of each push.
- About Romestead Guide — Our editorial standards, how we source content, monetization disclosure, and image attribution.
- Privacy Policy — What we collect (GA4 only), cookies, and opt-out options.