Romestead Co-op Guide (1–8 Players)
Romestead supports up to 8 players in online co-op and LAN, with scaled difficulty. Co-op makes the boss fights significantly easier but introduces a different problem: coordinating storage, roles, and god choices across a shared settlement. This guide covers the practical decisions you need to make in the first 30 minutes of a co-op run.
On this page
Hosting and joining
Romestead's co-op runs on Steam friend invites. To host:
- Start or load a singleplayer save.
- Open the pause menu and select the co-op option.
- Invite friends via the Steam overlay.
- For LAN, both clients need to be on the same network with the LAN option enabled.
Joiners need their own copy of the game. Cross-platform isn't yet supported as of the current Early Access build.
Difficulty scaling
- Enemy spawn density and HP scales with player count. Bosses are tuned harder in a 4-player run than in solo.
- Resource yields generally don't scale. A tree drops the same lumber whether one or four players chop it — meaning per-capita resources go down with more players. Plan economy accordingly.
- Raid waves scale. A Satyr raid on a 4-player settlement is significantly more dangerous than a solo raid. Wall earlier in co-op.
Roles for 2 players
The most common co-op size. Recommended split:
- Player A: Scholar (ranged backup) — handles dungeon-diving, scouts new biomes, can solo-clear weak enemies while Player B builds.
- Player B: Legionary or Woodcutter — front-line in fights, primary base-builder. Lumber-heavy economy means Woodcutter pays off fast.
In boss fights, Scholar kites from range, Legionary draws aggro and tanks hits.
Roles for 3 players
- Player A: Scholar (ranged DPS, scout)
- Player B: Legionary (melee/tank)
- Player C: Miner — pushes the Tin/Bronze timeline. With a dedicated miner, you'll have Bronze gear days earlier than a 2-player run.
Roles for 4–8 players
At 4+ players, specialization matters more than coverage:
- 2 combat-focused players (Scholar + Legionary)
- 1 economy player (Woodcutter or Miner)
- 1 dedicated builder/explorer who scouts new biomes, recruits NPCs, manages the Shrine quests
- 5–8 players: add additional combat or economy roles based on group preference. Avoid stacking more than two Scholars — you'll be range-heavy and base-light.
Storage etiquette
In co-op, shared storage is the most common source of friction. Recommendations:
- Designate one central Food Storage and one central material storage. Everyone dumps there. No personal hoards.
- Personal chest per player for unique gear (Feathered set, named weapons, potions you don't want consumed). One chest each, off the shared system.
- Tools go in workshop storage, not personal inventory. A spare pickaxe in the Mine means the next player to work the Mine doesn't have to dig in their bag.
- Communicate before pulling crafted gear. "I'm taking the Bronze Spatha" in voice/chat prevents another player from looking for it ten minutes later.
Same god, different god
An important early-game decision: should the whole party court the same god, or split?
- Same god (recommended for first co-op run): Worship Points stack per player at the shared Altar. You unlock blessings and god quests faster. Downside: you all have the same active blessing pool.
- Split (Mars + Ceres + Diana, for example): Each player courts a different god, broadening total blessings available. Slower per-god progression. Better for long-running settlements where you can afford the time.
Remember: only one blessing can be active per player at a time. So even with split worship, each player can only equip one blessing in the moment. See our gods guide for blessing details.
Co-op mistakes to avoid
- No assigned roles. If everyone tries to fight and build, nobody does either well. Talk roles in the first 10 minutes.
- Triggering the Satyr war before everyone's geared. The raid hits the whole settlement. If half the party is still in flint armor, you'll lose citizens (permadeath) and possibly buildings.
- One player monopolizing dungeon loot. Bronze Spatha drops should go to the front-line player, not the scout who picked it up first. Talk about loot priority.
- Not designating a host for restarts. If the host disconnects, the session ends. Decide who has the stable connection.
- Skipping the Shrine because "someone else will do it". The Shrine is mandatory for progression — explicitly assign someone to handle god offerings.
Play 2 hours solo first to understand the basic loop. Co-op is much smoother when at least one player knows where to find the Shrine, what 40 wheat looks like, and why Food Storage matters.