HomeCo-op Guide

Romestead Co-op Guide (1–8 Players)

Romestead supports up to 8 players in online co-op and LAN, with scaled difficulty. Co-op makes the boss fights significantly easier but introduces a different problem: coordinating storage, roles, and god choices across a shared settlement. This guide covers the practical decisions you need to make in the first 30 minutes of a co-op run.

Hosting and joining

Romestead's co-op runs on Steam friend invites. To host:

  1. Start or load a singleplayer save.
  2. Open the pause menu and select the co-op option.
  3. Invite friends via the Steam overlay.
  4. For LAN, both clients need to be on the same network with the LAN option enabled.

Joiners need their own copy of the game. Cross-platform isn't yet supported as of the current Early Access build.

Difficulty scaling

Roles for 2 players

The most common co-op size. Recommended split:

In boss fights, Scholar kites from range, Legionary draws aggro and tanks hits.

Roles for 3 players

Roles for 4–8 players

At 4+ players, specialization matters more than coverage:

Storage etiquette

In co-op, shared storage is the most common source of friction. Recommendations:

Same god, different god

An important early-game decision: should the whole party court the same god, or split?

Remember: only one blessing can be active per player at a time. So even with split worship, each player can only equip one blessing in the moment. See our gods guide for blessing details.

Co-op mistakes to avoid

  1. No assigned roles. If everyone tries to fight and build, nobody does either well. Talk roles in the first 10 minutes.
  2. Triggering the Satyr war before everyone's geared. The raid hits the whole settlement. If half the party is still in flint armor, you'll lose citizens (permadeath) and possibly buildings.
  3. One player monopolizing dungeon loot. Bronze Spatha drops should go to the front-line player, not the scout who picked it up first. Talk about loot priority.
  4. Not designating a host for restarts. If the host disconnects, the session ends. Decide who has the stable connection.
  5. Skipping the Shrine because "someone else will do it". The Shrine is mandatory for progression — explicitly assign someone to handle god offerings.
For first-time co-op

Play 2 hours solo first to understand the basic loop. Co-op is much smoother when at least one player knows where to find the Shrine, what 40 wheat looks like, and why Food Storage matters.