Romestead Patch Notes Tracker
Last updated: 2026-06-29
Romestead is in Early Access and Beartwigs ships hotfixes near-daily. After the 0.25.1 series the Public Beta Branch moved to 0.25.2 — latest is 0.25.2_2 (June 25). This page tracks the notable patches in plain English with notes on which of our guides are affected. For granular per-build changelogs, see SteamDB.
The Logistics Tent is now a reward for defeating the Guardian of Minerva — it used to drop from Pyzifax. This dramatically accelerates the automation timeline. Players can now access the full auto-routing + repeatable orders system right after the Owl fight, not after Pyzifax. Our automation guide and Guardian guide have been updated.
Patches usually deploy after 17:00 CEST (Swedish working day end). If you're playing during US morning hours, you'll likely see fresh patches when you start your session.
Beta Branch 0.25.2_2 — June 25, 2026
Type: Public Beta Branch hotfix
- World loading issues fixed — addresses worlds that failed to load.
- Bombs fixed — bombs that weren't working properly now function.
- New Bakery recipe: Sausage — another food option for the kitchen tier. Added to our Food guide.
- Automatic Scorpios no longer damage player-built structures — a big quality-of-life win for turret defense; you can now ring your base with Scorpios without them chipping your own walls and buildings.
Beta Branch 0.25.2_1 — June 17, 2026
Type: Public Beta Branch update
- Multiplayer stability and connection handling improved — smoother hosting/joining for co-op.
The 0.25.2 patches are on Steam's opt-in Public Beta Branch (right-click Romestead → Properties → Betas). They typically roll into the default branch once stable.
Hotfixes 0.25.1_8 – 0.25.1_12 — early–mid June 2026
Type: Continued near-daily hotfixes (through June 10)
- Beartwigs kept up the rapid hotfix cadence after 0.25.1_7, rolling through 0.25.1_12 (June 10) with ongoing bug fixes, stability work, and balance tuning.
- We're summarising these as a block rather than reproducing every line — for the exact per-build notes, check SteamDB's patch history. We'll call out any change that affects a guide here as we verify it in-game.
Hotfix 0.25.1_7 — June 1, 2026
Type: Major-ish hotfix
- Logistics Tent is now a reward for defeating the Guardian of Minerva (previously Pyzifax). Automation comes much earlier in progression now.
- Material Storage capacity increased — with significant boosts to upgraded versions. Less juggling of carried items.
- Citizen trait distribution changed: negative traits now only appear on citizens who ALSO have positive traits. No more pure-negative recruits.
- Gates auto-open and close for players and carts. Hugely reduces friction for cart routes through walled bases.
Hotfix 0.25.1_6 — May 30, 2026
Type: Hotfix
- Early-game progression eased
- Wall exploit fixed
Hotfix 0.25.1_5 — May 30, 2026
Type: Hotfix (citizen safety + balance)
- Citizens are now immune to damage — prevents accidental deaths from pathfinding bugs. Big quality-of-life win for permadeath anxiety.
- Insula upgrade unlock bug fixed
- Maximum stack sizes increased for Flour, Empty Pots, and Nails
- Scorpion Stinger spear buffed
- Construction sites occasionally failing to complete — fixed
- Rare Gorgon spawn added to the desert
Hotfixes 0.25.1_3 / 0.25.1_4 — May 28–29, 2026
Type: Hotfixes (details not surfaced)
- Multiple bug fixes and balance tweaks — full notes not yet captured
Untitled patch — May 27, 2026
Day-after-launch silent fix. No public notes.
Hotfix 0.25.1_1 — May 26, 2026
Type: Hotfix
- Additional dungeon entry/exit fixes
- Localization updates and icon fixes
- Burning Fallen Horde no longer spawns after the first boss in raids — affects raid difficulty post-Guardian of Minerva
- Pyzifax Fight updates — tuning to the fireball phase; check our Pyzifax guide
- Brick oven fix in volcanic biome
- Satyr Ranger spawn rate increased — expect more ranged pressure during Satyr raids. Bring more cover or more archers.
Hotfix 0.25.1 — May 26, 2026
Type: Launch-day stability patch
- "Magus Ceres Scroll" crash fixed
- Fixed dungeons that couldn't be entered
- Fixed players falling through dungeon floors
- Removed stray arrow from launch-day visual bug
- Soft-lock dungeon fix
Launch — May 26, 2026 (Steam Early Access release)
- Romestead launched into Steam Early Access
- Base price $13.99 USD; 10% launch discount
- Eight starting classes: Scholar, Legionary, Gladiator, Phalanx, Lobber, Woodcutter, Miner, Mechanicus (see our class tier list)
- Seven gods in the pantheon: Mars, Ceres, Diana, Mercury, Venus, Vulcan, Minerva
- 5 bosses: Guardian of Minerva, Cyclops, Pyzifax, Great Phoenix of Arabia, Talos Prototype
- Four biomes (Plains, Forest, Desert, Volcanic), with Swamp and Ruined City on the roadmap — see our biomes guide
- 1–8 player online co-op and LAN, scaled difficulty
- Controller support (Xbox + PS5); not yet Steam-certified — see our Steam Deck & controller guide for fixes
How we track
Our primary patch sources, in trust order:
- Steam store page announcements
- SteamDB patch history
- romestead.wiki.gg patch notes
- Beartwigs/Three Friends official channels and Discord