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Romestead Roadmap: What's Next

Last updated: 2026-08-22

Romestead launched into Steam Early Access in late May 2026 and is being built out in the open. This is our read of what's coming next — the dated Autumn Update on August 31, the "spooky" fourth biome targeted for winter, the planned Barracks, the sixth boss still sitting in the game files, and the developer's own guidance on timing. We keep this page current as plans firm up, so bookmark it if you want the short version of "where is Romestead going?"

How to read this

Beartwigs mostly plans around content goals rather than fixed dates — the August 31 Autumn Update is the one firm, officially announced date on this page. Everything else below is either confirmed in-game data or the developer's stated direction; where we give a timeframe, treat it as an estimate that can slip, and where we're guessing we say so plainly. For the granular patch history, see the patch tracker.

Where the game is now

As of mid-2026, Romestead is a feature-rich Early Access city-builder-survival with four biomes, five bosses, eight starting classes, the Favour/skill system, and full production automation. It's in continuous-hotfix mode — the public beta branch (the 0.25.2 line) gets frequent stability and balance patches while the bigger content drops are built behind the scenes.

Next up: the Autumn Update — August 31, 2026

The roadmap's first milestone now has a firm date. In a studio update posted August 18, 2026, Beartwigs confirmed that "the first grand step of our Roadmap releases the 31st of August" — the Autumn Update.

It delivers the Act I priorities rather than new biome content: full controller support via the Steam Input API, the removal of "Furniture Mode," over 30 new dungeons, a Challenge Dungeon rework with 70+ new rooms, world-generation fixes, better citizen pathfinding, a Carpenter that repairs constructions, and further multiplayer connection work. A new world is required to see the new dungeons and worldgen.

We've broken the whole thing down — including what you keep versus lose if you reroll — on our Autumn Update page.

The fourth major biome (targeted for winter)

The headline reveal of Beartwigs' official roadmap post is a fourth major biome, described only as "a bit spooky." The studio published early concept art for it and confirmed it ships with:

Timing: the studio says it can't give an exact date but is "currently targeting a winter release." The August 18 update added that the team has "already started to work hard on the next major content update and the things that are growing in the shadows are haunting to say the least."

Is the "spooky biome" the Swamp? Nobody has said.

Worth being straight about, because it's the most common confusion on this topic. Beartwigs calls this the "fourth major biome" and never names it. Our long-standing expectation of a Swamp and a Ruined City comes from the game's own data, not from that announcement — so the spooky biome could be the Swamp, or it could be a separate region that arrives ahead of both. The dev's own phrasing ("growing in the shadows," "haunting") reads swamp-adjacent to us, but that's a guess and we're labelling it as one. What is confirmed: one unnamed spooky biome, with new bosses and a new building tier, targeted for winter.

Note the plural in "new challenging bosses." If the unreleased sixth boss in the game files ships with a biome, this is the most likely place for it — see below.

The two remaining biomes

Romestead is planned as a six-biome world. Four are live — Plains, Forest, Desert, and Volcanic — and two are still to come:

BiomeStatusWhat we expect
SwampPlanned (next major)Expected to boost farmland/agriculture and add its own resources and threats. Likely the first of the two to land.
Ruined CityPlanned (later)A ruins/exploration region — the deeper of the two additions, expected after Swamp.

Note there is no snow or tundra biome on the roadmap — a point of confusion on some other sites. The six-biome plan is Plains, Forest, Desert, Volcanic, Swamp, Ruined City.

The sixth boss

The five bosses you can fight today are the Guardian of Minerva (Giant Owl), the Cyclops, Pyzifax, the Great Phoenix of Arabia, and the Talos Prototype. A sixth boss — referred to in the game files as a "Robot" — exists in the data but is not yet playable. Expect it to arrive tied to one of the new biomes or a later content wave.

More progression, decoration & polish

Beyond biomes and bosses, the developer's direction points to steady expansion of the systems already in the game:

Confirmed-but-undated features

Three features are officially confirmed as planned but attached to no dated update. All come from Beartwigs' roadmap post, and they're worth knowing about because they change existing systems rather than adding new areas.

FeatureWhat the devs saidWhy it matters
The Barracks Asked whether villagers will eventually defend settlements, the answer was yes: they are "planning to introduce a Barracks building in a future update, which will allow you to assign specific villagers as defenders." This is the biggest pending change to raid defense. Right now your citizens are pure liability during a night raid — you and your Scorpio turrets do all the work. Assignable defenders would rewrite that entirely.
Difficulty options Confirmed as something they want, but only "once the foundation of the game is fully in place" — framed as opt-in harder gameplay. Suggests the current difficulty curve is treated as a baseline to build around rather than something being rebalanced imminently.
Chest sorting Named in the roadmap among the "highly requested community fixes" being added alongside the Act I priorities. Quality-of-life for anyone running a large storage setup. It was not repeated in the Autumn Update feature list, so we treat it as roadmap-confirmed rather than dated.

Timing — what the devs have said

Beartwigs has generally steered by content goals rather than a dated calendar — with one important exception, which is that they set an end-of-summer goal in June and then hit it exactly. Where things stand:

Our take

Beartwigs made a dated promise in June and kept it, which is the most useful data point on this whole page — it means "targeting winter" for the fourth biome is worth taking at roughly face value rather than discounting heavily. The order remains the signal: Autumn Update on August 31, the spooky fourth biome in winter, then the remaining regions and the sixth boss. We update this page whenever the studio commits to something firmer.

Common questions

What is the next Romestead update?

The Autumn Update, releasing August 31, 2026 — confirmed by Beartwigs on August 18 and billed as "the first grand step of our Roadmap." It brings full controller support via Steam Input, the removal of Furniture Mode, over 30 new dungeons, a Challenge Dungeon rework with 70+ new rooms, worldgen fixes, better citizen pathfinding and a repairing Carpenter. You'll need to create a new world to see the new dungeons.

When is the new spooky biome coming?

Beartwigs is targeting winter and has deliberately not committed to a date. The fourth major biome arrives with a new building tier, new armor sets, new enemies, new dungeons and new bosses. It is not part of the August 31 Autumn Update.

When is the Swamp biome coming?

No date has been given, and it's worth knowing why: the Swamp and Ruined City come from the game's own data rather than from a dev announcement, so they have no official timeline at all. Beartwigs has separately confirmed an unnamed fourth major biome targeted for winter — that could turn out to be the Swamp, but the studio has never said so. Treat any specific Swamp date you see elsewhere as speculation.

Will citizens ever defend my settlement?

Eventually, yes. Beartwigs confirmed it's planning a Barracks building that will let you assign specific villagers as defenders. It has no date and wasn't in the Autumn Update feature list. Until then, torches and Scorpio turrets are the answer.

How many biomes will Romestead have?

Four are live now — Plains, Forest, Desert, and Volcanic. The game data points to six in total, adding a Swamp and a Ruined City, and Beartwigs has separately confirmed an unnamed spooky "fourth major biome" targeted for winter. Whether that's one of those two or an additional region hasn't been stated. There's no snow or tundra biome.

Is there a sixth boss?

A sixth boss, referred to in game data as a "Robot," exists in the files but isn't yet playable. The five available bosses are the Giant Owl, Cyclops, Pyzifax, Great Phoenix, and Talos Prototype.

Is Romestead still getting updates?

Yes. After a quiet 52-day stretch with no numbered patch, Beartwigs confirmed on August 18 that the Autumn Update ships August 31, 2026, with the next major content update already in development. Before that, the game ran in continuous-hotfix mode on the public beta branch (the 0.25.2 line). Track everything on our patch page.