HomeThrowing Guide

Romestead Throwing Guide

Last updated: 2026-06-29

Throwing is one of Romestead's most important — and least explained — mechanics. The same basic action shows up across gathering, combat, dungeon puzzles, and smelting, and there's a dedicated thrown weapon (the Pilum javelin) with its own equipment rules. Here's how all of it works.

Two different "throwing" systems

Don't confuse them: environmental throws (pick up any loose object — rock, bush, boulder, ore — and hurl it) need no special gear. Pilum javelins are a real ranged weapon that needs a Pilum Quiver in your off-hand plus Pilums loaded as ammo.

Environmental throws (pick up & hurl)

The core action is simple: pick up a loose object and throw it. Rocks, bushes, boulders, and other pickupable world objects can all be carried and hurled in a direction. This is the same mechanic Romestead reuses for several systems below — once it clicks, a lot of the game opens up. It's also tied into the carried-item system: heavy things (logs, stone, ore, boulders) are physically carried rather than kept in your inventory, and carrying is what lets you throw them.

Throwing to gather: Flint Shards

Your very first quest teaches throwing whether you notice or not. To make Flint Shards — the basis of your first tools and arrows — you pick up a Flint Rock and throw it at a regular Rock to shatter it into shards.

Where to find flint

Flint Rocks are usually found near pools of water. Grab one, throw it at any normal rock, and collect the Flint Shards that break off. (One stick + one Flint Shard crafts 25 Flint Arrows — a great early ratio.)

Throwing in combat

Thrown objects deal real damage — this is a genuine third combat layer alongside melee and ranged weapons, not just a utility. Rocks, bushes, boulders and other loose objects can all be picked up and thrown at enemies to hurt them. It's situationally strong: there's almost always something nearby to chuck, and a thrown boulder hits hard.

The Lobber starting class leans into this, beginning with Wrist Wraps (a Trinket giving +1 Throwing Attack Power) and a +5 Throwing skill bias. For the broader weapon picture, see the weapons tier list.

Pilum javelins & the Quiver

The dedicated thrown weapon in Romestead is the Pilum (the Roman javelin). It works differently from grabbing a rock off the ground — it needs specific equipment:

Quiver tiers

There are several Pilum Quivers, all serving the same function at different power levels — e.g. the Leather Pilum Quiver, Velites Pilum Quiver, and Fallen Pilum Quiver. (Worth noting: "Velites" is a quiver/gear name — the Roman skirmishers who threw javelins — not one of the eight starting classes.)

Throwing to smelt

The Blacksmith furnace uses the throw action too, which is why new players think it's "broken" when ore just sits there. To smelt:

  1. Throw fuel into the furnace to light it — you can throw logs, sticks, or planks, but Coal is the most efficient.
  2. Once it's lit, throw the ore in — the lit furnace converts ore into ingots (about 15 seconds for the conversion).

So the Blacksmith's "external furnace opening" isn't a storage slot you drop into — you're throwing fuel and ore at it. Full metal progression is in the Bronze guide.

Throwing in dungeons

Dungeons turn throwing into puzzle-solving. The classic example: pick up a boulder and throw (or place) it onto a pressure plate to trigger it — for instance, disabling a row of spike traps. The mechanic also headlines the endgame Talos Prototype fight, where you toss stones at laser statues to destroy them and expose the boss's weakpoints. If a dungeon room looks stuck, the answer is usually "throw something at it."

The Throwing skill

Throwing is its own skill, and like every skill it levels through use and feeds your Favour Points. Leveling Throwing increases your thrown damage — most importantly it scales Pilum damage — so if you want javelins to stay relevant, keep using them. The Lobber class starts with a +5 Throwing head start, but any character can build into it.

Common questions

How do I throw javelins (Pilums)?

Equip a Pilum Quiver in your off-hand and load Pilums in the ammo slot. The quiver is required — no quiver, no javelin throw. Pilums are one-time-use, come in stacks of 5, and have a short throw delay.

How do I make Flint Shards?

Pick up a Flint Rock (found near water) and throw it at a regular Rock to break it into Flint Shards.

Why won't my Blacksmith smelt ore?

The furnace needs to be lit, and you light it by throwing fuel in (Coal is best). Then throw the ore into the lit furnace to get ingots. Nothing happens if the furnace isn't fueled.

Can I throw anything in combat?

Yes — rocks, bushes, boulders and other loose objects all deal damage when thrown at enemies. It's a real combat option, separate from the Pilum weapon.

Does throwing get stronger?

Yes. The Throwing skill levels with use and increases thrown damage (notably Pilum damage). It also contributes Favour Points toward the skill tree.